Ticket to Ride Visualizer
You have until April 19th.
- Continue your conceptualization of a game state visualizer, building on what we did in class.
- Start with the prototype developed in class.
- If necessary, “clean up” and present it in a clean, annotated fashion.
- Describe (in words) what you had envisioned, and the various different shortcomings and advantages it has.
- Describe what you would do differently next time.
- “Instantiate” this prototype for at least two game states.
- You can utilize the game states in class.
- This can be a prototype as well, but should have the various items filled out as it would in a real game.
- Use your “cleaned up” version.
- Implement this as a working visualization, using one of our platforms.
- If you are not able to fully realize your vision, describe what you tried, and how you approached the problem.
- How responsive is your visualization? How much interactivity can you imagine for a static game state? (Any?)
- What would you have liked to do that you did not?
- Most importantly, how would this experience feed back into your prototyping phase?
If possible, deploy as a static site on Github. If not possible, provide source code in a Github repository.