Fast Maps

Building on what we learned last week about WebGL, we’re going to move forward with how to construct fast, attractive maps for visualization.

Lectures

Maps, Slow and Fast

This lecture starts the process of exploring OpenGL-type concepts for rendering, why we might be interested in using them, and how we can apply them to visualizations.

Connecting Maps

Building on what we did last time, we'll connect DeckGL visualizations to visualizations in bqplot.

Examples

Assignments